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1. Model Ships - in EVE General Discussion [original thread]
I'd especially like them to scale. So, if the frigates are, say, hotwheels-sized, the Titans would.... Not fit in my house. Damn. Sad, but true.
- by Saria Mysdrial - at 2007.03.03 04:47:00
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2. Armor Rigs on Capital Armor Repairers - in Ships and Modules [original thread]
Originally by: Jon Hawkes I think the Devs may have been a little worried about Phoenix pilots with a head full of Crystal implants being a little imbalanced. Strangely like Raven or Rokh pilots with a head full of Crystal implants. ...
- by Saria Mysdrial - at 2007.02.07 13:56:00
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3. Once and for all...Capacitor Recharge or Capacity rigs? - in Ships and Modules [original thread]
Originally by: Goumindong And that is why cap size rigs cost 90m and cap recharge rigs cost 35m. Nope, sorry. Completely wrong. They cost 90 million because of the amount of salvage needed in comparison. Also, fewer are being built b/...
- by Saria Mysdrial - at 2007.02.01 05:29:00
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4. ME slot in POS not appearing in S&I - in Science and Industry [original thread]
Offline then online the one that's not appearing? Sad, but true.
- by Saria Mysdrial - at 2007.01.18 14:30:00
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5. Best hauler if using rigs - in Ships and Modules [original thread]
Originally by: Hockston Axe Impel has the highest capacity. With T1 rigs, cargohold IIĘs and containers the Impel can hold 51,407 m3, the Iteron V 49,853 m3, making the Impel 1,554 m3 more kick-ass than the Iteron V. Without containers t...
- by Saria Mysdrial - at 2007.01.15 09:50:00
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6. NPC Ships & Salvage - in Science and Industry [original thread]
Well, I found the solution to this problem: http://eve.podzone.net/wsdb/ Has the info I need. Would be good if that could be stickied somewhere, though. :( Sad, but true.
- by Saria Mysdrial - at 2007.01.15 06:14:00
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7. NPC Ships & Salvage - in Science and Industry [original thread]
Not sure if this is the right forum, but it is in the express of purpose of building rigs, so I'll stick it in the manufacturing folder. Is there list ANYWHERE of which NPC faction ships drop what salvage? Sad, but true.
- by Saria Mysdrial - at 2007.01.15 05:19:00
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8. CCP, Please let me Pimp my Paintwork - in Ships and Modules [original thread]
If it's toggleble like the rest of the "graphic effects", (Except g/d missile explosions...SOMEBODY FIX THIS.) it shouldn't affect your game in heavy combat situations, but would still make stuff pretty if you can handle it. Sad, but true.
- by Saria Mysdrial - at 2007.01.14 17:56:00
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9. Typhoon [Pie and Chips Setup] - in Ships and Modules [original thread]
Originally by: hisgoatness What are your thoughts on a passive tank setup for pvp? Could it be just as effective if you have the compensation skills all trained up to at least level 4? Wouldnt that put an energized membrane II at over 50% ...
- by Saria Mysdrial - at 2007.01.14 17:54:00
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10. [REV]Crusader PVP - in Ships and Modules [original thread]
T2 heat sinks have easier fitting requirements. Sad, but true.
- by Saria Mysdrial - at 2007.01.13 04:10:00
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11. ppl ask, whats wrong with amarr? Nothing! [b]BUT![/b] - in Ships and Modules [original thread]
Edited by: Saria Mysdrial on 12/01/2007 08:09:03 Originally by: Ashira Twilight using focused medium pulse IIs with conflag They're really, really bad. The Heavy Pulse IIs are much better. Yes, you may have to lose a plate, but th...
- by Saria Mysdrial - at 2007.01.12 08:12:00
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12. Amarr ships & projectiles - in Ships and Modules [original thread]
Edited by: Saria Mysdrial on 06/01/2007 23:01:15 Originally by: Goumindong Originally by: ScreamingLord Sutch Originally by: Goumindong Originally by: Zyrtan Keb'Lektar Punisher, Maller, Prophecy, Apoc and any s...
- by Saria Mysdrial - at 2007.01.06 23:05:00
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13. Absolution vs. Damnation for level 4 agent missions and pve - in Ships and Modules [original thread]
Damnation is a better tank, but having no real damage bonus, and a split weapon system, it's DPS is...poor, at best. The Absolution has a slightly worse tank, but does at least twice as much DPS (as get damage boni with the ship, AND you can fit d...
- by Saria Mysdrial - at 2007.01.06 05:13:00
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14. Battlecruiser or Battleship? - in Ships and Modules [original thread]
An important advantage of the BC is that you can fit the gang mining bonus module on it, too, increasing the yield from your miner. Sad, but true.
- by Saria Mysdrial - at 2007.01.02 20:35:00
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15. Rigs + Mastodon - in Ships and Modules [original thread]
Originally by: Bazman Pure agility modifiers are your best bet, mass reduction I believe is only of any benefit when propulsion modules are active (Lower mass = bigger ab and MWD boost etc) This is NOT true. Though it may or may not m...
- by Saria Mysdrial - at 2006.12.28 22:03:00
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16. LvL4 mission Bhaalgorn & Rigs - in Ships and Modules [original thread]
I'd rather the Bhaalgorn be used for PvE, than have it just sit in someone's hangar. Sad, but true.
- by Saria Mysdrial - at 2006.12.28 21:59:00
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17. lvl 3 and maybe lvl4 mission setup for zealot - in Ships and Modules [original thread]
I'm 90% sure you'll need heavy pulses for level 4s. That will of course force you to rethink the whole thing. 4 heavy pulse 2s Med dim nos AB2 Cap Rec 2 Fleeting Web T2 med repper Thermic Hardener 3x T2 Heat Sinks EANM2 IFF Array (named DC) DC...
- by Saria Mysdrial - at 2006.12.28 21:37:00
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18. LvL4 mission Bhaalgorn & Rigs - in Ships and Modules [original thread]
I'll also mention that it's unknown what the stacking penalty situation with both the nanobot accelerator and aux nano pump are. About the only time I can see the nanoaccelerator being useful is if there IS a stacking penalty for the ANP, and you ...
- by Saria Mysdrial - at 2006.12.28 21:25:00
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19. LvL4 mission Bhaalgorn & Rigs - in Ships and Modules [original thread]
Edited by: Saria Mysdrial on 28/12/2006 21:08:44 Depends on how cap-tight you are... Assuming max skills, the Centus X gives: 1260 hp for 450 cap every 11.25 seconds So, 112 hp/s, for 40 cap/s The Nanobot Accelerator (NA) decreases rep tim...
- by Saria Mysdrial - at 2006.12.28 21:07:00
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20. LvL4 mission Bhaalgorn & Rigs - in Ships and Modules [original thread]
Since you're looking at this for PvE, Capacitor Control Circuits are always going to give a higher max cap recharge than Semi-Conductor Memory Cells (at least, according to simple math, they should). Since your chance of being Nossed (where more c...
- by Saria Mysdrial - at 2006.12.28 20:07:00
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